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Zero Lighting
Curve Cluster XL

A visualization project for Zero's Curve Cluster XL, produced for use across social media. The work focused on rendering the lamp within a carefully composed interior environment, where controlling light from multiple sources, both the fixture itself and the surrounding scene, proved to be the core technical challenge. The results balance product accuracy with strong visual atmosphere.

Client
Zero Lighting
Year
2026
Role
Product Visualizer
Duration
3 Weeks
Design Branding Webflow 2024
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Overview
"Compelling visual content for social media use."

Zero, a lighting brand, needed compelling visual content for their Curve Cluster XL fixture to be used across social media channels. The deliverable required both an animated video and a series of still images, all aligned with their established design identity.

The process began with a thorough study of Zero's visual language, examining their material palette, spatial preferences, and how they typically present their products in context. A CAD model of the Curve Cluster XL was provided but some additions were needed for final touches, before being brought into Blender for texturing and scene construction. Substance Painter was used to achieve the warm copper finish and the subtle frosted quality of the glass globes that define the fixture.

The central challenge was lighting. A fixture that is itself a light source demands that both the emitted light and the ambient environment feel physically believable and aesthetically deliberate. Balancing the glow of the globes against a richly textured interior required extensive iteration, with each adjustment to the fixture's output affecting the entire scene in ways that had to be carefully managed.

The final deliverable consisted of a set of still images and an animated video, produced within a three week timeline. The results gave Zero a suite of polished, on-brand assets ready for immediate use across their social media platforms.

Scope of Work

01
3D Modelling
Construction or refinement of the product model, ensuring dimensional accuracy and surface detail that holds up under close inspection.
02
Texturing & Materials
Application of materials in Substance Painter, capturing the physical qualities of each surface, from brushed metal to frosted glass.
03
Scene and Lighting
Environment build and lighting setup in Blender, balancing the fixture's own light output against the surrounding space for a believable result.
04
Image Renders
A set of standalone beauty renders including hero images, detail closeups, and material studies across all five products.
05
Animation
Keyframed motion sequences bringing the product to life, choreographed to highlight form and detail across a polished final cut.
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